Typical Career Progression
| Visual Art (example) |
Position |
Remuneration |
Experience |
Education |
| Start Position |
2D artist (concept, texture, level)
3D artist (character builder, character animator, model builder) |
Average $35,000 |
Generally, demonstrate talent and motivation to finish projects. Provide portfolios/demo reels. |
Preferred:
Qualifications in Art and Animation |
| 1st Position |
Senior Artist |
Dependent on employer |
Average. 2-3 years game industry experience |
Preferred:
Qualifications in Art and Animation |
| 2nd Position |
Lead Artist |
Dependent on employer |
Average. 5 years game industry experience |
Preferred:
Qualifications in Art and Animation |
| 3rd Position |
Art/Creative Director |
Average $80,000 plus |
Average. 6+ years game industry experience |
Preferred:
Qualifications in Art and Animation
|
|
Programming (Example)
|
Position
|
Remuneration
|
Experience
|
Education
|
|
Start Position
|
Junior Programmer
|
Average $35,000
|
Generally, demonstrate talent, ability to code, and motivation to finish projects. Companies may typically wish to see a small game program developed on the person’s own.
|
Preferred: Bachelor of Computer Science / Software Engineering
|
|
1st Promotion
|
Lead Programmer
|
Average $80,000
|
Game Programming experience on one or more completed titles
At least 5 years of games industry experience
|
Preferred: Bachelor of Computer Science / Software Engineering or equivalent
|
*Please note that above tables are to be used as guides only.
There is no set salary data as companies will not publish or advertise their salary rates due to the highly competitive nature of the business.
Typical Accountabilities & Responsibilities
|
Junior Programmer
|
Usually adds in small elements to the game and learns the basic tools and concepts behind game programming. Beginning with a basis in C++, the junior programmer is usually expected to learn one or more of the following: AI principles, basic graphics programming, 3D math, physics, sound programming, collision systems, path-finding algorithms and game design theory.
|
|
Lead Programmer
|
The lead programmer is typically responsible for leading the design, implementation and maintenance of systems and features to meet the need of a particular game project.
Could include
-
Working with the creative director and lead game designer to define project features and requirements\
-
Identifying potential implementation problems with game design
-
Defining programming tasks for feature implementation
-
Scheduling tasks to meet deadlines and allocate programming resources within teams
-
Providing guidance to programmers
-
Communicating the System and Tool requirements of the project
-
Facilitating communication between team members and project artists and designers
-
Profiling and monitoring and game performance and defining asset limits for artists
-
Conduct performance reviews and assist with career development
|
|
Art Director
|
The Art Director will supervise the project art team and manage team goals, set priorities and provide day-to-day support. The ideal candidate should have strong management skills and substantial prior experience developing games for all platforms, as well as experience in creating and managing a 3D art pipeline.
Could include
-
Working with the game vision through production and design to satisfy art asset requirements
-
Developing and refining pipeline and processes within the constraints of the platform(s) for which the game is being developed
-
Responsible for overall visual design direction and documentation
-
Maintaining a studio art structure optimized for project needs
-
Communicating and collaborating with other core studio departments and management
|
|
3D Character Artist
|
Could typically include
-
Character production within a games pipeline
-
Texturing and UVing to maximise space
-
Model characters for deformation with a good understanding of edge loops
-
Skinning of complex, layered geometry to deform realistically
-
Creating and editing complex Set Driven Keys on joints to help with deformation of geometry
-
Understanding normal maps both in generation and editing
-
Model realistic and believable characters
|
|
3D Animator
|
Could typically include
-
Work with both keyframe and mocap production pipelines
-
Animate realistic characters and bring performances to life
-
Utilise all the principles of animation
-
Utilise weight and timing in realistic motion contexts
-
Meet project deadlines/milestones, as set by project leads
-
Actively promote and communicate sound solutions to technical and design issues related to animation
-
Collaborating effectively with Art Leads
-
Problem solving and consistent solution provision for technical issues related to animation.
|
Career Path Options
There are many areas of games development, and so plenty of room for change. It is common to start in the industry as a quality assurance tester. You can progress from this testing position to the lead tester role within the space of a few years. After this, it’s possible to move into design or production, or even into managerial positions. If you have the appropriate qualifications and voluntary experience, you may be able to enter directly into production and design roles.
The rate of career progression in the games industry is relatively fast. You may find yourself progressing from a junior level to a leading position within five years, and into a senior position within your first ten years of work. Your capacity for hard work, quick learning, adaptive thinking and ability to see the next generation of games and translate that commercially will place you in an excellent position for either promotion or reward.
About the Author
Games Developers Association of Australia
The GDAA works with its member developers to increase the profile of the Australian interactive game industry both domestically and internationally in order to:
- Promote the growth of the game industry in Australia
- Represent the interests of GDAA members
- Attract capital and publishers from offshore
- Retain and attract talent in our local industry Promote a sense of community within the industry

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